

(Source: Original TCRF research) Unused Areas Version 1 of the above code is how it probably should normally look. When Spyro shoots fire the fire icons will light up and so on. When a certain graphic entry gets loaded into memory, it will flash that icon accordingly. The above cheat enables a graph in-game at all times. Just like in the previous game, a few debug displays can be found in this game as well. You can also re-enable this menu in the Wii version with the following decrypted Action Replay codes. Anything that supports RAW codes such as a CodeBreaker or GameShark will work. You can re-enable this menu in the PS2 version with the following codes.

In the level select menu for this game, you can access test maps which test different props, enemies, etc. The North American version of this level select has all the test maps removed, however these are still present in the European version, which is good for us. Like in the previous game, a level select menu is available. If you plan on activating these codes on a real PlayStation 2, activate the following enable code first. The codes listed below are only for the PlayStation 2 version of this game. A few debug options can be accessed in this game.
